Asylum--The Lunatics Are On The Loose Again

The Insane Space Hunter v1.0

(circa BOTP1)

Weapons/Attacks

1). Well, being a Space Hunter like Samus Aran has its perks, mainly having a cannon built into the arm of your suit... I do not have the weird wavy super-distance blast upgrade, though, so it's just the standard short-range blaster... good rate of fire, though.

2). Of course, there's everybody's favorite weapon (well, maybe not...), the Rocket, which has good distance and good power. However, my suit changes color when I switch from blasters to rockets (telegraphing the move), I have limited ammo, and... well, I have to press the Select button to switch (which is somewhat difficult if my arm happens to have been blown off at some point)

3). Ah, yes, the really powerful move. This is the Whimsically Ridiculous Unreliable Flying Headbutt of Insanity that Ensures Victory, which is executed after I take my helmet off (it's no fun if you don't use your head... without protection... or something), which makes it difficult to execute in vacuum (unless I hold my breath). Also, I need something to jump off of...

Bio:

The Adventures of The Insane Space Hunter, Chapter 4



The Insane Space Hunter generally has no idea where he's going, what he's doing, or why he's doing what he doesn't know what to do. He has teamed up with the young Sword Bearer, but it's a toss-up as to who needs who for guidance...



 





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