The Insane Space Hunter v4.7
After The Separation from DamnGlitch
(Circa BOTP4) Basic DataName: The Insane Space Hunter, Insano, "Insaney" Age: 23 Race: Mjolnir Mark IX Cyborg (Call Me... Human?) Occupation: Semi-Successful Interstellar Bounty Hunter Physical Stats: Dark brown hair, blue eyes, no scars, wears a Hawaiian shirt and a torn up pair of jean shorts when he's not in his armor. Personal Stats: Personalities: Two--Insane Cyborg and Know-It-All Computer. Sometimes affiliated with the Galactic Federation Police when there's a good bounty out. Other Info:Home Planet: Earth. Family: Cyborgs (SimBen (deceased), SimBen 2 (alive and adventuring), Oh Heck (younger by 4 years, yet 28 years old at time of this bio)). Friends: Several (Outerverse, whom the Hunter helped to find himself, Fero, who's a friend he knows through a friend (Outerverse), SimBen 2, Oh Heck, Sword Bearer (ally from the first Battle), Kejardon (deceased), billy chilly (deceased), chilly willy (presumed to be a penguin)). Rivals: One (SimBen 2 (though mostly taken care of in BOTP2)). Enemies: Dark Lurking Guy (read The Adventures of The Insane Space Hunter at http://www.geocities.com/joshuact.geo/hunter/) Background: View such goofy information at http://www.geocities.com/joshuact.geo/hunter/ (I don't want to write it again) ISH-O-Vision Color: Hunter: tomcat QOI Computer: gray Character Skills:Knows a bit about fixing outdated Corellian starships, knows entirely too much about the theoretical prospects of existence and time causality, knows many of the rules of wrestling and eating with chopsticks. Top-notch pilot, gunner, and combat expert, though he pretty much never quite understands what exactly he can do. Special Skills:Default Attack-Blaster The Hunter has the aforementioned large-caliber blaster in a low-slung hip holster (actually, it's molded into the leg of his armor in such a way as to give the appearance of being low-slung). It doesn't have an infinite amount of power now that it is separate from the rest of his suit, but it still lasts a good long while. Being an insane, often-blown-up cyborg, however, he will occassionally forget to power up his blaster, THEN he's in trouble. When not wearing his armor, he still has a blaster-the one-hit-wonder Mighty Stinger. Normal blaster power packs, but all the energy goes into one double-barreled blast. Effective, but not if it misses. While battling, he'll USUALLY be in his armor, but not always. Default Defense-Powered Battlesuit The Hunter has sturdy battle armor like that of Samus Aran. It can take a beating, but only to a certain point... oh, geez, you know what armor does. Also, this armor can reconstruct missing limbs, as long as it hasn't been hit by an ion blast or something... gotta love regererative capabilities, eh? Default Fighting Style-Insane Killer Cyborg Wrestling The Hunter doesn't have a set style, to a point. He used to be a professional wrestler, but he's also a cyborg designed to kill anything and everything it needs to in the most effective (and/or least efficient, depending on the gun used) manner possible, a galactic bounty hunter, and more or less an interstellar truck driver for one or two intergalactic fuel conglomerates. Really, it ends up being a lot of odd stances he never uses (except to show somebody else some stupid French styles), the basic punches, kicks, counters, and throws of several major martial arts and professional wrestling, and an expertise with most any weapon he happens to pick up. Free Slot 1-Attack-Rocket Launcher The Hunter, having abandoned his previous mainstay, the arm-mounted cannon, now carries a repeating rocket launcher on his back (attached to his suit in a special slot his computer (referenced later) told him how to build). The launcher carries fifteen rockets, identical in shape, power, and effectivity of those used by Samus Aran. They can be fired exceptionally rapidly (2-3 rockets per second), but there are only 15 to begin with. That's five seconds of mayhem... tops. It looks like... A ROCKET LAUNCHER! Wow! Amazing! Incidentally, sniping at people isn't his style... that 'five seconds of mayhem' note was really something to be used, and often. Free Slot 2-Defense/Attack/Something-Plated Head The Hunter, in a previous misadventure, mistakenly impaled his head on a dragon's tail. Fortunately, he didn't use it too much for anything but a bludgeoning instrument anyway, and Sasuke repaired it (though no one was the wiser as to how a robot repairer could repair a 'human...') Anyway, it's now duranium-plated and nearly indestructible... actually, it's entirely indestructible unless the blast is strong enough to destroy the rest of his body anyway (in which case it wouldn't matter, now, would it?). He uses it in conjunction with his fighting style for enhanced headbutting, but that doesn't really require the use of another slot. But he's big on the headbutting. Real big. Free Slot 3-Attack/Annoyance-And His Orchestra At times of extreme peril (or times when the party DJ forgot his sound system), the Hunter can call down the Quest of Insanity to blast the surrounding area with music. Sometimes it's disco, sometimes it's polka... sometimes it's a CD of Yanni that someone left in the player and some poor shmow randomly hit the play button and was instantly driven insane by the vain croonings (the poor guy). If it's Yanni, however, the Hunter will probably just send the ship away himself. (Leaving Yanni playing? Nobody's THAT cruel.) Free Slot 4-Defense-Dodge Like The Matrix, Daddy-O At other times of extreme peril, or when he's just getting shot at, the Hunter can spin and juke out of the way, flailing his arms backward like he's swimming the backstroke while he falls onto his back. This has the randomly effective result of causing all attacks to miss the Hunter except two, which will simply graze him across either shoulder. He then has to get up or roll away, however. Free Slot 5-Alternate Personality-The Quest of Insanity's computer The Hunter's computer mysteriously uploaded itself into the mind of the Hunter at some point before the Quest was destroyed, saving itself as yet a third personality of the Glitched Hunter. It has no active role, except for the fact that it has more knowledge about more stuff than anyone or anything has right to. However, the Hunter usually uses it to figure out how to create novel floral arrangements in zero gravity or something else just as useless instead of delving into the large amounts of battle knowledge it no doubt possesses. That, and he makes bets with it on many occassions regarding how everything will turn out. Free Slot 6-Special Attack-Crazy Malformed Dance Groove The Hunter, at any time, can yell "Limbo!" at the top of his lungs. Really, this has purpose. Whenever he yells "Limbo" at the top of his lungs, his second, SimBen 2, hits a button on his watch much akin to the button that the Hunter uses to call his ship for And His Orchestra, which summons the ship once more. This time, though, it drops all the makings of a good luau... including flower leis, hollowed out pineapples with drinks in them, the little umbrellas in the drinks (unless they're out of small umbrellas, in which case, big ones come down instead), and a pig roasting over an open fire. Then, SimBen 2 drops the limbo bar while humming the Little Limbo Song (tu-du, du, du, du-du, du-du, du, du, du-du, du-du... just ask SimBen), and the Hunter's opponent must limbo under the bar (which is at a pretty low setting) to be able to attack the Hunter once more, who, at this time, has blended into the crowd of surfers (having TAKEN HIS ARMOR OFF, note this) along with SimBen 2. If the person successfully limbos (which is hard for barrel-shaped robots or really tall people, as they tend to tip over when they bend backwards), then they're free to pursue the Hunter... assuming they can find him. If they can't, they'll fall down in a uniquely bad position for anyone to be in, sink slightly in the sand, and be relatively unable to regain rheir feet for a good amount of time (by the time they get up, the luau will be over and the Hunter will probably have wandered off.) Free Slot 7-Special Attack-The High-Velocity Whimsically Ridiculous Flying Headbutt That Ensures Victory As mentioned before, the Hunter likes headbutts. His staple has always been the Whimsically Ridiculous Flying Headbutt That Ensures Victory, but, having finally figured out more or less how to work his enhanced cyborg body, he has upgraded to the HVWRFHTEV (Huh-vuh-wer-fuh-tev). This high-velocity slobberknocker of a headbutt involves about ten feet of running space with the added option of being able to jump off of something (which shall always be used when it can). The Hunter squares himself, charges, jumps, and headbutts... which almost definitely leaves a crater every time. This could be in either the planet's surface or his opponent, depending on what actually gets hit. ...yay.
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